115 gold on level 15
wasn't clear how /if i was recovering food between floors?
A downloadable game for Windows
ORANGERL version 0.3
Note the game doesn't do anything new after level 15. It will just keep going until you die.
A streamlined game about finding treasure in a dungeon.
It's a roguelike.
The character's graphic is a placeholder - the name of the game is, too. Taken from the appearance of the placeholder graphic.
The design philosophy is to keep the game very simplistic. I will not be adding any player stats or level ups, or detailed combat, larger levels, or more complex controls. Everything is kept manageable in scope so you can assess each level as a problem to solve and execute your plan. I hope you have fun playing it!
- Randomly generated levels
- Survival and hunger
Prioritised road map:
- Spawn inventory items
- Locked exits/keys
- More inventory items
- Difficulty scaling
- More tilesets
- Combat equipment
- More tilesets
- Shoehorned storyline
|Published||Jul 10, 2017|
|Tags||Abstract, Casual, Controller, Dungeon Crawler, Minimalist, Pixel Art, Procedural Generation, Roguelike, Strategy RPG, Turn-based|
|Average session||A few minutes|
|Inputs||Keyboard, Gamepad (any)|
|Accessibility||High-contrast, Interactive tutorial|
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Good, average seems to be 90-150, from almost everyone who's played it. I think that gives me solid info on how to scale some things.
Food doesn't increase between floors, but it's possible to land immediately on an apple or a stack of coins, which would change your level of those resources accordingly. I might try to do something against that, since it might doesn't feel polished.